### No more  boring apps.

### Get Updates

Get occasional but never boring announcements & thoughts.

**Issue 016**  
*The Joy of Building Slow*  
A different path to success.  
[Read more](/content/words/the-joy-of-building-slow/index.html)

**Issue 015**  
*For the Culture*  
Eventually all is lost to time, but impact.  
[Read more](/content/words/for-the-culture/index.html)

**Issue 014**  
*The Sound of Software*  
How to design sound that elevates software and won't drive you crazy  
[Read more](/content/words/the-sound-of-software/index.html)

**Issue 013**  
*Eran Hilleli x Not Boring*  
Artist collaboration on a skin, Cedar, inspired by the wonder of the deep forest.  
[Read more](/content/words/eran-hilleli-x-not-boring/index.html)

**Issue 012**  
*The World's Most Satisfying Checkbox*  
The Art of Game Feel (a.k.a Juice) in Product Design  
[Read more](/content/words/the-most-satisfying-checkbox/index.html)

**Issue 011**  
*Paper at 10*  
How we designed the app that changed everything (for me)  
[Read more](/content/words/paper-at-10/index.html)

**Issue 010**  
*(Not Boring) Season 2*  
The second season brings new skins, apps, and a few surprises.  
[Read more](/content/words/nb-season-2/index.html)

**Issue 009**  
*Good vs Great*  
Good Design is good enough. But Great Design is something else.  
[Read more](/content/words/good-vs-great-design/index.html)

**Issue 008**  
*One who makes no enemies, makes nothing at all*  
If you want people to love your work, be prepared for the hate.  
[Read more](/content/words/one-who-makes-no-enemies-makes-nothing-at-all/index.html)

**Issue 007**  
*Presstube x Not Boring*  
Summer '21 Collection and our first Artist Collaboration with Presstube  
[Read more](/content/words/andy-x-presstube/index.html)

**Issue 006**  
*The Future of Design Tools*  
Game engines are the future of design tools  
[Read more](/content/words/the-future-of-design-tools/index.html)

**Issue 005**  
*Serious Play*  
Video games are taking over the world and it's time for Design to take them seriously.  
[Read more](/content/words/serious-play/index.html)

**Issue 004**  
*Here We Go*  
Introducing (Not Boring) Apps—your essential apps made fun.  
[Read more](/content/words/here-we-go/index.html)

**Issue 003**  
*Honor the Material*  
We hold phones from the future, running software designed a decade ago.  
[Read more](/content/words/honor-the-material/index.html)

**Issue 002**  
*Building a Belief System*  
The experiences that shape the values that shape the beliefs that shape the products.  
[Read more](/content/words/building-a-belief-system/index.html)

**Issue 001**  
*No More Boring Apps*  
At age 39, painter John Baldessari took his entire life's work of landscape paintings and lit it ablaze.  
[Read more](/content/words/no-more-boring-apps/index.html)
