Words | !Boring Software
No more boring apps.
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Issue 016
The Joy of Building Slow
A different path to success.
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Issue 015
For the Culture
Eventually all is lost to time, but impact.
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Issue 014
The Sound of Software
How to design sound that elevates software and won't drive you crazy
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Issue 013
Eran Hilleli x Not Boring
Artist collaboration on a skin, Cedar, inspired by the wonder of the deep forest.
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Issue 012
The World's Most Satisfying Checkbox
The Art of Game Feel (a.k.a Juice) in Product Design
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Issue 011
Paper at 10
How we designed the app that changed everything (for me)
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Issue 010
(Not Boring) Season 2
The second season brings new skins, apps, and a few surprises.
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Issue 009
Good vs Great
Good Design is good enough. But Great Design is something else.
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Issue 008
One who makes no enemies, makes nothing at all
If you want people to love your work, be prepared for the hate.
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Issue 007
Presstube x Not Boring
Summer '21 Collection and our first Artist Collaboration with Presstube
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Issue 006
The Future of Design Tools
Game engines are the future of design tools
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Issue 005
Serious Play
Video games are taking over the world and it's time for Design to take them seriously.
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Issue 004
Here We Go
Introducing (Not Boring) Apps—your essential apps made fun.
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Issue 003
Honor the Material
We hold phones from the future, running software designed a decade ago.
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Issue 002
Building a Belief System
The experiences that shape the values that shape the beliefs that shape the products.
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Issue 001
No More Boring Apps
At age 39, painter John Baldessari took his entire life's work of landscape paintings and lit it ablaze.
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