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Issue 016
The Joy of Building Slow
A different path to success.
Issue 015
For the Culture
Eventually all is lost to time, but impact.
Issue 014
The Sound of Software
How to design sound that elevates software and won't drive you crazy.
Issue 013
Eran Hilleli x Not Boring
Artist collaboration on a skin, Cedar, inspired by the wonder of the deep forest.
Issue 012
The World's Most Satisfying Checkbox
The Art of Game Feel (a.k.a Juice) in Product Design.
Issue 011
Paper at 10
How we designed the app that changed everything (for me).
Issue 010
(Not Boring) Season 2
The second season brings new skins, apps, and a few surprises.
Issue 009
Good vs Great
Good Design is good enough. But Great Design is something else.
Issue 008
One who makes no enemies, makes nothing at all
If you want people to love your work, be prepared for the hate.
Issue 007
Presstube x Not Boring
Summer '21 Collection and our first Artist Collaboration with Presstube.
Issue 006
The Future of Design Tools
Game engines are the future of design tools.
Issue 005
Serious Play
Video games are taking over the world and it's time for Design to take them seriously.
Issue 004
Here We Go
Introducing (Not Boring) Apps—your essential apps made fun.
Issue 003
Honor the Material
We hold phones from the future, running software designed a decade ago.
Issue 002
Building a Belief System
The experiences that shape the values that shape the beliefs that shape the products.
Issue 001
No More Boring Apps
At age 39, painter John Baldessari took his entire life's work of landscape paintings and lit it ablaze.